D&D Handbooks[]
Player's Handbooks[]
The Player's Handbooks hold all the information the players need to get started with their character. It contains races, classes, deities, skills, feats, items, etc., but most importantly, it teaches you THE RULES.
- Races
- Dragonborn
- Dwarf
- Eladrin
- Elf
- Half-elf
- Halfling
- Human
- Tiefling
- Classes
- Cleric
- Fighter
- Ranger
- Rogue
- Paladin
- Warlock
- Warlord
- Wizard
- Races
- Deva
- Gnome
- Half-Orc
- Goliath
- Shifter
- Classes
- Avenger
- Barbarian
- Bard
- Druid
- Invoker
- Shaman
- Sorcerer
- Warden
Player's Handbook 3
- Races
- Githzerai
- Minotaur
- Shardmind
- Wilden
- Classes
- Ardent
- Battlemind
- Monk
- Psion
- Runepriest
- Seeker
- Hybrid build
Power Books[]
The Power books are expansions to character classes. They are divided up into different categories and provide new class builds as well as new abilities for each of the classes (PHB1-PHB2).
- Bard
- Sorcerer
- Swordmage
- Wizard
- Warlock
- Fighter
- Rogue
- Ranger
- Warlord
- Avenger
- Cleric
- Invoker
- Paladin
- Barbarian
- Druid
- Shaman
- Warden
Adventurer's Vaults[]
Both Adventurer's Vaults give detailed information about all items, weapons, armor, and equipment in D&D. They also give information about mounts, vehicles, and other obscure equipment and their stats.
Other Books[]
The Playtest Hybrid is an experimental version of hybrid builds for D&D. Hybrid builds are two classes combined. (The updated version is in Player's Handbook 3)
Eberron and Forgotten Realms are both premade D&D campaigns. More importantly, both hold information for new races and classes
Eberron
- Races
- Changeling
- Kalashtar
- Warforged
Forgotten Realms
- Races
- Classes
- Swordmage
Introduction[]
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